Having read and loved Cline’s Ready Player One, I am so glad to be a part of Armada’s paperback release tour! Enjoy the post and don’t forget to enter the giveaway for a copy at the bottom, along with a copy of Ready Player One (which you should read, like right now).
Book | Armada
Genres | Science Fiction / Young Adult
Date of Publication | April 12th, 2016 (Paperback)
Since Ready Player One’s publication, Cline’s fans were anxiously awaiting his next endeavor—and he delivered another inventive, heartwarming, and completely nerdtastic adventure with ARMADA (Broadway Books; April 12, 2016), his second New York Times bestseller, which is now in paperback.
ARMADA opens as high-school student Zack Lightman glances out his classroom window and spots a UFO. At first he thinks he’s going crazy. A minute later he’s sure of it, because the ship he’s staring at is straight out of the video game he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting Earth from alien invaders.
Zack is sure he’s lost his mind. But what he’s seeing is all too real, and his skills—as well as those of millions of gamers across the world—are going to be needed to save Earth from what’s about to befall it. Yet even as he and his new comrades scramble to prepare for the alien onslaught, Zack can’t help thinking of all the science-fiction books, TV shows, and movies he grew up reading and watching, and wonder: Doesn’t something about this scenario seem a little too . . . familiar?
Called a “must-read summer blockbuster novel” by Mashable and a “a thrilling coming-of-agestory” byEntertainment Weekly, ARMADA is at once an adrenaline-fueled, surprising thriller, a classic teenage adventure, and an alien-invasion tale like nothing you’ve ever read before—one whose every page is infused with Cline’s trademark pop-culture savvy. The book is already being adapted into a film by Universal Studios, with the author himself writing the screenplay.
I didn’t remember unzipping my backpack, or taking out the tire iron, but I must have, because now I had the cold steel rod clenched in my hand, and I was raising it to strike.
All three of my opponents stood frozen for a moment, their eyes wide. The Lennys threw up their hands and started backing away. Knotcher’s eyes flicked over to them, and I saw him registering that his simian pals had bowed out of the fight. He started moving backward too.
I looked at the curb a few feet behind him, had a nasty thought, and followed through on it by lunging at Knotcher with the tire iron. He lurched backward and—just as I’d hoped—caught a heel on the concrete rise and landed flat on his back.
And then I was standing over him, looking down at the tire iron clutched in my hands.
Off to my left, someone screamed. My head snapped around and I saw that an audience had gathered— a handful of students on their way in to first period. Among them one girl, too young and deer-in-the-headlights to be anything but a freshman, slapped a hand over her mouth and flinched backward as I looked her way. As if she was terrified that I—Zack the school psycho—would choose her as my next target.
I glanced back at the Lennys, who were now standing among the students who had gathered to watch the fight. All of the onlookers seemed to be wearing the same expression of horrified anticipation, as if they believed they might be seconds away from witnessing their first homicide.
A wave of cold shame washed over me as the intensity of my rage faded away. I looked down at the tire iron clutched in my hands and let it clatter to the pavement. I heard a chorus of nervous laughter behind me, along with more than one relieved sigh.
I stepped away from Knotcher. He slowly got to his feet. We stared at each other for a moment, and he looked as if he was about to say something when his gaze shot upward, focused on something in the sky behind me.
When I turned around, I saw a strange-looking aircraft approaching from the east, moving at an incredible speed. The closer it got, the more familiar it looked. My brain still refused to accept what my eyes were seeing—until a few seconds later, when the craft braked to a dead stop and hovered directly over us, close enough for me to make out the Earth Defense Alliance crest stenciled on the side of its armored hull.
“No way,” I heard someone whisper. A second later, I realized it was me.
It was an ATS-31 Aerospace Troop Shuttle, one of the ships used by the Earth Defense Alliance in both Armada and Terra Firma. And it was about to land in front of my high school.
I definitely wasn’t hallucinating this time: Dozens of other people were staring up at the shuttle in amazement, too. And I could hear the rumble of the shuttle’s fusion engines and feel the heat from their exhaust buffeting my face. It was really up there.
As the shuttle began to descend, everyone in my vicinity scattered like roaches, heading for the safety of the school.
I just stood there like a statue, unable to look away. The ship was identical to the troop shuttles I’d piloted while playing Armada, right down to the EDA crest and identification bar code stamped on the underside of its hull.
The Earth Defense Alliance can’t be real, Zack, I assured myself. And neither can that shuttle you think you’re looking at right now. You are hallucinating again, only it’s much worse this time. This time, you’re having a full-on psychotic break.
Reprinted from Armada Copyright © 2015 by Dark All Day, Inc. Published by Broadway Books, an imprint of the Crown Publishing Group, a division of Random House LLC.
Praise for Armada –
“…a thrilling coming-of-age-story.” —Entertainment Weekly
“Ernest Cline’s follow-up to Ready Player One, proves he has the ability to blend popular culture with exciting stories that appeal to everyone…Cline’s voice for Zack makes the reader believe a high school senior with a love of video games and sci-fi television and films is narrating the story. And love of popular culture isn’t necessary to enjoy this amazing novel.” —Associated Press
About The Author –
ERNEST CLINE is a novelist, screenwriter, father, and full-time geek. His two novels, Armada and Ready Player One, were both New York Times and USA Today bestsellers, and Ready Player One is currently being adapted into a film by Warner Brothers and director Steven Spielberg. Ernest lives in Austin, Texas, with his family, a time-traveling DeLorean, and a large collection of classic videogames. You can find him online at www.ernestcline.com, on Twitter @erniecline, and on Facebook at Ernest Cline.